# Urban Assault: Reforged (UA Reforged) > UA Reforged is an unofficial, non-commercial fan remaster of Urban Assault (1998). Hand-built New Look models, a smarter AI commander, graphics presets from pure 1998 to Ultra, and a standalone Quest 3 VR edition with a living tabletop diorama. Follow the progress, the full history and the downloads. Key facts: - Unofficial, free, non-commercial fan project. Not affiliated with or endorsed by Microsoft. Urban Assault is a trademark of Microsoft Corporation. Made under Microsoft's Game Content Usage Rules. - Based on Urban Assault (Microsoft / TerraTools, 1998), a real-time strategy and vehicle combat hybrid, including the Metropolis Dawn campaigns. - Runs on a fork of OpenUA, the open-source (GPLv2) engine re-implementation by Marisa-Chan. - Editions: Classic (untouched 1998, frozen 0.5), Reforged 0.6 (modernised original with a tunable AI commander and radio chatter, frozen), New Look (flat remaster with hand-built models, in active development), VR (standalone Meta Quest 3 edition with a living tabletop diorama, in play testing). - Graphics presets: Original (pixel-identical to 1998), Low, Medium, High, Ultra, VR. - Platforms known to work: Apple Silicon Macs; Meta Quest 3 (standalone). A Windows installer of Reforged 0.6 was built and tested once. No public downloads yet. - Every download will require the player's own copy of Urban Assault. No Microsoft game files are distributed. - 3D models are designed by hand in Blender. Early concept references and early upscales used AI tools; those are flagged and never distributed. - Project lead: Amelia Aura. Organisation name: UA Reforged. - Community: Discord https://discord.gg/Fsu2mBmpeX · YouTube https://www.youtube.com/channel/UCOkRrP1mZO2j38ATFpgw07Q (@uareforged) · GitHub https://github.com/ameliaaura (code coming soon) · Amelia Aura on X https://x.com/AmeliaOfAura. - Last updated: 2026-10-17. ## Pages - [Editions](https://uareforged.pages.dev/editions/): Classic, Reforged 0.6, New Look and VR explained, plus the graphics presets. - [Progress](https://uareforged.pages.dev/progress/): status of every area (units, host stations, buildings, effects, floor, sky, shadows, glow, trails, battle marks, menus, presets, AI, radio, multiplayer, VR) and a 1998-vs-Reforged roster. - [Timeline](https://uareforged.pages.dev/timeline/): full project history, August to October 2026. - [Design notes](https://uareforged.pages.dev/design/): the eleven look decisions and why. - [Updates](https://uareforged.pages.dev/updates/): dev log, one post per milestone. RSS: https://uareforged.pages.dev/rss.xml - [Gallery](https://uareforged.pages.dev/gallery/): published images and clips. - [Downloads](https://uareforged.pages.dev/downloads/): planned downloads (coming soon) with version, size, platform and licence. - [Contribute](https://uareforged.pages.dev/contribute/): ways to help, email updates, GitHub and Discord. - [FAQ and glossary](https://uareforged.pages.dev/faq/) - [About and credits](https://uareforged.pages.dev/about/) ## Latest updates - 2026-10-17: [Cheaper Low preset, trails, battle marks, sharper menus, 38 answers](https://uareforged.pages.dev/updates/2026-10-17-cheaper-low-preset-trails-battle-marks-sharper-menus-38-answers/) - 2026-10-16: [Shadows, glow, new skies, real building geometry](https://uareforged.pages.dev/updates/2026-10-16-shadows-glow-new-skies-real-building-geometry/) - 2026-10-15: [Graphics wave: everything switchable](https://uareforged.pages.dev/updates/2026-10-15-graphics-wave-everything-switchable/) - 2026-10-15: [Host stations r3 and effects r11 live; the floor arrives](https://uareforged.pages.dev/updates/2026-10-15-host-stations-r3-and-effects-r11-live-the-floor-arrives/) - 2026-10-14: [Sulgogar and host stations](https://uareforged.pages.dev/updates/2026-10-14-sulgogar-and-host-stations/) ## Full text - [llms-full.txt](https://uareforged.pages.dev/llms-full.txt): the whole site as plain text.