UA Reforged

About

A love letter with a build system.

UA Reforged is a free, unofficial fan remaster of Urban Assault. It exists because the game deserved better than a dusty CD and a compatibility shim.

Why

Urban Assault came out in 1998 and was unlike anything else: you ran a war from a floating base, then jumped into any tank, helicopter or jet you owned and fought it yourself. Everyone who played it remembers it, and it never got a sequel.

Getting it running natively on a modern Mac felt like finding an old photo. Then it turned into a question: what would this look like if it had been made with today's tools, without losing what made it look like itself? Reforged is the answer, one vehicle at a time.

Who

The project is run by Amelia Aura. Updates, releases and the public source all come from that name. Reach out through the contribute page or GitHub.

Standing on shoulders

  • OpenUA by Marisa-ChanThe open-source (GPLv2) re-implementation of the Urban Assault engine. Reforged is a fork of it: without OpenUA there is no Reforged. Fixes that help everyone go back upstream.
  • Metropolis DawnThe fan home of Urban Assault: wiki, preserved files, history and a Discord full of people who still know the energy maths by heart. Go there for the deep lore.
  • TerraTools and MicrosoftWho made the game in 1998. Every Reforged model is a tribute to their designs.

An honest note on AI

Early in the project, concept reference sheets and the first texture, UI and video upscales were made with AI tools. Those stay flagged in our records, they're not in this site's gallery, and they will never be offered as downloads. What we ship is hand-built: every model is designed in Blender, with procedural textures and no image-to-3D tools, and every asset has a provenance record saying how it was made.