Every area of the remaster, with a status that means something. Last updated 17 October 2026.
Overall · 56 items46% in a playable build
In the build26
In a build we play today (Reforged 0.6, the latest New Look, or the main VR line).
Built, staged05
Finished and checked, waiting to be published with the next build.
In review09
On review sheets right now. Notes coming in, fixes following.
Planned14
Agreed, not built yet.
Rejected01
Tried, didn't earn its place.
Not possible01
Can't be done, and we'd rather say so.
A-01 · New Look6 of 8 in build
Units
Every vehicle rebuilt by hand, faithful from the commander's chair, convincing up close.
In the buildAll 14 Resistance vehicles remastered
In the buildGhorkov, Taerkasten (incl. Metropolis Dawn tanks), Mykonian (incl. Crusher)
In the buildSulgogar: Sulg-O-Gar, Moaus-Z, Whoa-N
In the buildShared battle-worn surface "v5" on 44 units
In the buildVisible weapons at the script fire point; aliens without barrels
In the buildUnit showroom level: 51 vehicles, every faction · dev level
PlannedRemaining vehicle types still on 1998 models (some Ghorkov, Taerkasten and drone variants)
PlannedProjectile meshes (16 designs counted)
Surface v5 on 44 units. Every vehicle before and after the shared 'surface v5' wear pass: dust, chips, rivets, grime streaks from seams. Happy with that one for all of them.
A-02 · New Look3 of 3 in build
Host stations
Your whole base, so it gets the most love.
In the buildResistance v5: white plates, painted stripes, bigger dish, guns on a pole
In the buildGhorkov (glossy brass, chrome streaks), Taerkasten (arched windows, green stone)
In the buildMykonian, Black Sect, and the train
1998Reforged
Resistance Host Station v5. White plates, painted lines and a 48-unit dish you can actually see.
A-03 · New Look1 of 3 in build
Buildings
About 400 building meshes across six sets. One set down, a lot of rubble to go.
In the buildCITY1 apartment block: four damage stages, sun side, window glints · set 1 pilot
In reviewTowers GHTT1, GHTT3, META1 with real geometry · still too clean and flat
PlannedRollout to all towers, then tenements, then the other sets
CITY1 apartment block: original vs ours. The sandstone block with balconies and pilasters, then battle damage you can read from the street: scorch, broken windows, shell holes. Far LOD is 98 triangles.
A-04 · New Look4 of 4 in build
Effects
Bigger hits, softer smoke, and aliens that crackle.
In the buildExplosions, smoke, death and genesis effects (pack v3)
In the buildStronger laser and lightning hits, faint ground light, softer Tekh flame
In the buildAnimated electric arcs on Mykonian units
In the buildGlowing, pulsing Sulgogar tendrils
Explosions and energy hits, before vs after. Same battle, side by side. Softer smoke, stronger laser and lightning hits, a faint ground light, a gentler Tekh flame.
A-05 · New Look0 of 1 in build
Floor
The ground you spend half the game staring at.
Built, stagedDetail shader on the ground, strong detail by default, alien set 6 left classic · ships with the presets
New floor: driving off vs on. The ground used to go pixel-soup up close. Now it has detail you can drive over, and still matches the original colour at range.
A-06 · New Look0 of 2 in build
Sky
Painted panoramas, colour-matched to the 1998 skies.
In reviewProcedural sky panoramas, 4 of 70 skies
PlannedRemaining 66 skies, per-map atmosphere and night lights
Four skies, old and new. Each pair: the 1998 sky, then a new procedural panorama colour-matched to it. No more stretched, repeating clouds.
A-07 · New Look0 of 2 in build
Shadows
Soft, light and honest about where the sun is.
In reviewSoft shadows, 20% darkness; Medium low, High medium, Ultra high
PlannedLighter host-station shadow; hills and cliffs don't cast
Shadows: off, low, medium, high. Same camera over a dusk city. The 1998 game had none. Soft edges, 20% darkness, off in Original, Low and VR.
A-08 · New Look0 of 2 in build
Glow
Fire, energy and lasers only.
In reviewGlow on fire, energy and lasers only; levels 1 to 3
PlannedHigher level means more glow (it was backwards)
Glow: explosions, lasers, energy. Same frame at four glow levels. Only fire, energy and lasers glow; map markers stay crisp. Higher levels will mean more glow.
A-09 · New Look0 of 3 in build
Trails
1998 had no muzzle flashes or tracers. Now it does.
In reviewFaction-coloured muzzle flashes, realistic tracers · approved
In reviewMissile smoke, about 4 s on High · approved
PlannedReplace the old FIRESTORM orange bead trail
Trails and tracers in a busy fight. 1998 had no muzzle flash and no tracers. Now: faction-coloured flashes, realistic tracers, missile smoke for about 4 s.
A-10 · New Look0 of 3 in build
Battle marks
The battlefield remembers. For about six minutes.
In reviewScorch, craters, wreck smoke, tracks (High only)
In reviewFade after about six minutes · approved
PlannedLighter, dustier scorch; cheaper smoke
Battle marks building up. The same field at 40 s, 75 s and 150 s: scorch, craters, wreck smoke. Marks fade after about six minutes.
A-11 · All2 of 4 in build
Menus and HUD
Readable at any resolution. Rebuilt the proper way next.
In the buildCrisp UI text at native resolution, 3x HUD sheets · Reforged 0.6
In the buildRestored FMVs with a switch back to the originals · Reforged 0.6, private only
In reviewRebuilt menu backgrounds (classical filters, no AI)
PlannedModern rebuilt icon set, modernised menu art, extra-sharp 4K step for Ultra
A-12 · New Look0 of 3 in build
Graphics presets
One menu from pure 1998 to everything on.
Built, stagedOriginal / Low / Medium / High / Ultra / VR presets, in-game menu, first-launch benchmark
Built, stagedOriginal = 1998 pixel for pixel; HD models load only for units a level uses
Built, stagedCheaper Low and Medium at 4K
Presets at 4K: Original, Low, Medium, High. One scene, four presets. Original is pixel-identical to 1998. High is today's New Look.
A-13 · Reforged 0.62 of 3 in build
AI commander
The enemy got smarter, and we have the numbers to prove it.
In the buildTunable commander (46 original constants)
In the buildInfluence-map brain for attack and defence targets, tested on 21 A/B runs
PlannedHead-to-head commander test in one match, fighting-player tests
A-14 · Reforged 0.61 of 3 in build
Radio chatter
Your squads talk now. Briefly, and to the point.
In the buildTemplate radio lines in the game's ticker (84 lines, 19 banks)
RejectedAI-written radio mode · too slow, worse lines
PlannedIn-game radio toggle, Metropolis Dawn radio banks
A-15 · Reforged 0.61 of 3 in build
Multiplayer
Early-alpha netcode, but it works.
In the buildEngine-to-engine play over a private network, two Macs proven · private
Not possibleCross-play with the original 1998 Windows game · different netcode
PlannedPublic multiplayer · undecided
A-16 · All1 of 1 in build
Controls
A PlayStation pad in a 1998 game feels better than it has any right to.
In the buildDualSense / game controllers, rumble with a toggle
A-17 · VR5 of 8 in build
VR (Quest 3)
Standalone, 120 Hz, and a battlefield on your coffee table.
In the buildStandalone Quest 3 app, 120 Hz in combat
In the buildOpen cockpits, dash readouts, wrist panel, haptics instead of camera shake
In the buildComfort: level horizon, bump filter, tunnel vision levels
In the buildLiving diorama on your real table, grab and dive
In the buildBig maps on the table (sector batching)
Built, stagedQuick return, movable HUD panels, build by hand, floating bridge screens · waiting for play test
PlannedFMVs on Quest
PlannedNew graphics features in VR (only what the Quest can afford)
Living diorama on the table. The real map in miniature, live: terrain, buildings, units. In the headset it sits on your real table through passthrough.
Unit roster
51 vehicles and stations, 1998 against Reforged.
Each card is the same three angles of the 1998 model and our rebuild. Drag across, or tab to one and use the arrow keys. A few vehicle types (some Ghorkov, Taerkasten and drone variants) are still on their 1998 models.
U-01Taerkasten
1998Reforged
EisenhansThe pilot unit. Nine versions and a lot of arguing before I picked the rugged v7 over v8 and v9, which looked too clean, almost like toys. Every later unit starts from this recipe.
U-02Resistance
1998Reforged
WieselBatch 1. Slit launcher kept readable, original blue hue held at game distance.
U-03Resistance
1998Reforged
JaguarBatch 1. Darker hull to match the original, short forward gun, roof MG post.
U-04Resistance
1998Reforged
TigerBatch 1. Pale painted-steel barrel so it still reads like the 1998 Tiger from the commander's chair.
U-05Resistance
1998Reforged
FoxBatch 1. Real road wheels, sprockets and a continuous track inside the old silhouette.
U-06Resistance
1998Reforged
WaspResistance helicopter, rotor disc and FIRESTORM rocket pods.
U-07Resistance
1998Reforged
LaurinAir preset pilot (v6). Stub wings, twin fins, worn blue paint.
U-08Resistance
1998Reforged
LawnmowerGunship with the KILLERCLOUD rocket racks.
U-09Resistance
1998Reforged
ErazerJet fighter. Front pods raked 45 degrees.
U-10Resistance
1998Reforged
MarauderBlended-wing bomber, now with panel seams and grime.
U-11Resistance
1998Reforged
WarhammerDelta glider, STRONGARM missile mount at the original fire point.
U-12Resistance
1998Reforged
KnuddelSmall wedge VTOL. An early concept wrongly grew a rotor; the build did not.
U-13Resistance
1998Reforged
ScoutFlying satellite drone with solar panels.
U-14Resistance
1998Reforged
PicoTracked twin-box launcher.
U-15Resistance
1998Reforged
BudjonowThe only wheeled Resistance vehicle.
U-16Ghorkov
1998Reforged
TekhGhorkov tank. Five rounds of tuning never found the mud look, so a shared wear layer was built for every unit instead.
U-17Ghorkov
1998Reforged
GhargoilGlass dome and lighter tan, per the faction pilot fixes.
U-18Ghorkov
1998Reforged
Ghargoil 2Ghorkov helicopter with the tail shroud.
U-19Ghorkov
1998Reforged
Ghargoil 3Test bed for the shared worn surface. The note on this one was simple: go even more worn.
U-20Ghorkov
1998Reforged
TrickinaSlim nose cone, and the pale faded patch stays.
U-21Ghorkov
1998Reforged
GigantHeavy glider, paler Ghorkov base.
U-22Ghorkov
1998Reforged
FyugiiWear layer added so it sits closer to the original look.
U-23Ghorkov
1998Reforged
SpeedyGhorkov scout with the rust-brown canopy fix.
U-24Ghorkov
1998Reforged
OhrmuKept dark in game, like the original.
U-25Ghorkov
1998Reforged
UFOSpotty is fine as it is. Left byte-identical through every later round.
U-26Taerkasten
1998Reforged
LeonidNeutral gunmetal. The rustier v3 lost to v2 at distance.
U-27Taerkasten
1998Reforged
Hetzelv6b: wing textures closer to the original, dark panel lines, faint blue trace.
U-28Taerkasten
1998Reforged
MnosjetzSawtooth wings.
U-29Taerkasten
1998Reforged
SerpThe gun pod sits at the original fire point, even though it sticks out a bit.
U-30Taerkasten
1998Reforged
PhantomSolid dark blades, as in the game.
U-31Taerkasten
1998Reforged
BronsteijnTaerkasten satellite.
U-32Taerkasten
1998Reforged
OtschkoSecond test bed for the shared worn surface.
U-33Taerkasten
1998Reforged
ZeppelinMetropolis Dawn airship.
U-34Taerkasten
1998Reforged
KettenfahrzeugMetropolis Dawn tank. A trace of blue only at long range.
U-35Taerkasten
1998Reforged
Thor's HammerMetropolis Dawn artillery. Far-colour tweak shipped 10-12.
U-36Mykonian
1998Reforged
X00AAlien. No gun barrels (the originals have none), yellow veins, whitish conduits with a faint blue tint.
U-37Mykonian
1998Reforged
0815Now a plain cube with vein glow, like the original. Roof pod and MG removed.
U-38Mykonian
1998Reforged
AMB52Three-cube cluster, cyan arcs kept.
U-39Mykonian
1998Reforged
5P2Gap energy between the plates.
U-40Mykonian
1998Reforged
XO1First unit with the animated electric arcs.
U-41Mykonian
1998Reforged
RDRAntenna cards rebuilt as real 3D lattice rods.
U-42Mykonian
1998Reforged
CrusherMetropolis Dawn heavy alien.
U-43Sulgogar
1998Reforged
Sulg-O-GarKhaki skin, yellow veins, glowing pulsing tendrils. Guns removed, same rule as the Mykonians.
U-44Sulgogar
1998Reforged
Moaus-ZStays green and yellow, no Mykonian blue.
U-45Resistance
1998Reforged
Resistance Host Stationv5: light-white plates, painted stripes, a bigger satellite dish, guns up on a pole.
U-46Ghorkov
1998Reforged
Ghorkov Host StationIt needed more shine: glossy brass with chrome streaks, still battle-worn.
U-47Taerkasten
1998Reforged
Taerkasten Host StationRound-arched windows like the original, green stone a touch whiter.
U-48Black Sect
1998Reforged
Black Sect Host StationThe Black Sect keeps its human-style guns on new pylons.
U-49Mykonian
1998Reforged
Mykonian Host StationAccepted on the first pass, which almost never happens.
U-50Special
1998Reforged
TrainThe remaster stays.
U-51Resistance
1998Reforged
Flak towerOpen frame, mid-grey.
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