First play in the headset: the visuals held up, but there was vertigo, the crosshair was off, and vehicles looked enormous. P3 fixed that: a level horizon, a bump filter, tunnel vision you can set, a world crosshair on the gun's real ray, a laser pointer, and a smaller world scale. We also learned that Meta's store won't list Urban Assault (it's Microsoft's IP), so VR is sideload-only.
Builds: VR P3