UA Reforged

8 Oct 2026 · VR

VR P3: first play in the headset, comfort and aim

VR

First play in the headset: the visuals held up, but there was vertigo, the crosshair was off, and vehicles looked enormous. P3 fixed that: a level horizon, a bump filter, tunnel vision you can set, a world crosshair on the gun's real ray, a laser pointer, and a smaller world scale. We also learned that Meta's store won't list Urban Assault (it's Microsoft's IP), so VR is sideload-only.

Builds: VR P3

First Quest play: lovely visuals, plenty of vertigo.
Comfort: before. First Quest play: lovely visuals, plenty of vertigo.
Level horizon, bump filter, adjustable tunnel vision.
Comfort: after. Level horizon, bump filter, adjustable tunnel vision.
The crosshair was off vertically. Now it lives on the gun's real ray.
World crosshair on the gun ray. The crosshair was off vertically. Now it lives on the gun's real ray.
Two-click orders with a laser pointer.
Laser pointer on the map. Two-click orders with a laser pointer.
Aiming from the host station.
Host station gun reticle. Aiming from the host station.
Snap turn, map board, build wheel.
Host station command layer. Snap turn, map board, build wheel.
P3: cockpit shells, dash readouts, wrist panel.
First cockpit shell. P3: cockpit shells, dash readouts, wrist panel.
Shake turned into controller haptics instead of camera wobble.
Helicopter cockpit, P3. Shake turned into controller haptics instead of camera wobble.