UA Reforged

11 Oct 2026 · VR

VR P9 and P10: big maps, movable panels, build by hand

VR

Static sector batching took the biggest map from 25,000 draw calls (1 fps) to 479 at 120 Hz. P10 added a quick return to the host station, a death prompt, HUD panels you can move and resize, bridge screens floating in your room, and building units by hand on the miniature. P10 is waiting for its play test.

Builds: VR P9 (merged) · VR P10 Preview

Level 41 used to cost 25k draw calls (1 fps on Quest). Sector batching took it to 479 draws at 120 Hz.
A big map on the table. Level 41 used to cost 25k draw calls (1 fps on Quest). Sector batching took it to 479 draws at 120 Hz.
Sector batching keeps building destruction working.
Batched map, buildings still break. Sector batching keeps building destruction working.
Build by hand: pick a Weasel, Fox or Wasp from the wheel and it rolls out on the table.
Build wheel over the miniature. Build by hand: pick a Weasel, Fox or Wasp from the wheel and it rolls out on the table.
With the table open, the bridge screens float in your room.
Floating bridge screens. With the table open, the bridge screens float in your room.
The station beam ring on the miniature.
Beaming the station. The station beam ring on the miniature.
HUD panels you can move, resize and angle, like Quest home windows.
Movable HUD panels. HUD panels you can move, resize and angle, like Quest home windows.