UA Reforged

15 Oct 2026 · New Look

Host stations r3 and effects r11 live; the floor arrives

VisualsEffectsHost stations

Ghorkov's station got its chrome shine, Taerkasten's stone a touch whiter. The effects pack went live: stronger laser and lightning hits, softer smoke, a faint ground light, measured at 0% frame-time cost on an M2 Max. The new floor was shown in clips and the strong detail setting won.

Builds: New Look 2026-10-15 08:03

Ghorkov Host Station (Ghorkov): Reforged
1998 Reforged
Ghorkov Host Station (Ghorkov): 1998 vs Reforged. Top row: the 1998 Ghorkov Host Station. Bottom row: our rebuild, same ten angles. It needed more shine: glossy brass with chrome streaks, still battle-worn.
Taerkasten Host Station (Taerkasten): Reforged
1998 Reforged
Taerkasten Host Station (Taerkasten): 1998 vs Reforged. Top row: the 1998 Taerkasten Host Station. Bottom row: our rebuild, same ten angles. Round-arched windows like the original, green stone a touch whiter.
Explosions and energy hits, before vs after
Explosions and energy hits, before vs after. Same battle, side by side. Softer smoke, stronger laser and lightning hits, a faint ground light, a gentler Tekh flame.
The energy hits needed to be a bit stronger. This is the stronger pack that shipped (about +36%).
Energy hit sprites. The energy hits needed to be a bit stronger. This is the stronger pack that shipped (about +36%).
Death, explosion and genesis effects in the live New Look build.
Effects round 3 overview. Death, explosion and genesis effects in the live New Look build.
Effects round 2 clip
Effects round 2 clip. Fewer, smaller genesis arcs and a calmer ground flash.
New floor: driving off vs on
New floor: driving off vs on. The ground used to go pixel-soup up close. Now it has detail you can drive over, and still matches the original colour at range.
Floor on set 6 (alien ground)
Floor on set 6 (alien ground). Set 6 alien machinery left as it was in 1998, for now.
Floor on set 5
Floor on set 5. Same drive, detail shader off and on.
Default vs strong detail. Strong won.
Floor detail, set 1. Default vs strong detail. Strong won.
Strong detail on the set-5 desert ground.
Floor detail, set 5. Strong detail on the set-5 desert ground.